They said “Flip” and we said “How high”? How technology is answering the call to remove all lectures
Spurred by a donation from a forward-thinking and tech-passionate alum, the University of Vermont Larner College of Medicine is removing all lectures and moving exclusively to active learning. This webinar will look at what it takes to extend a technology infrastructure (systems, rooms, learning tools) and support model to partner with our curriculum team to revolutionize how our faculty teach. This session will go into detail about how we are supporting the radical transformation of our integrated curriculum. It will discuss systems, application development, vendor management, staffing and, most importantly, a philosophy and ecosystem of education technology that has allowed us to pivot to support this sweeping reform.
The Role of Instructional Design in Health Science Course Development
In this webinar, UNE Online Instructional Designers will lead participants through their process of developing online courses for health sciences. The purpose of this session will be to demonstrate the value of the skills and experience of instructional designers for self-directed and active learning.
Using Social Media as an Educational Tool
Social media, collaborative web-based communication tools, can be used to engage learners and deliver educational content in novel ways. In this webinar, we present examples of social media use in health professions education as a springboard to explore the opportunities and challenges involved in designing and implementing social media educational innovations. Attention will be paid to supporting educational theory, issues of privacy, moderation, and outcome measures.
Virtual Reality and Augmented Reality in Medical Education
Recent advances in Virtual Reality and Augmented Reality technology now allow for the creation of realistic, highly immersive experiences for gaming, entertainment, and education at a fraction of the cost of earlier systems. In the past 24 months there has been a dramatic increase in hardware, software, and peripheral devices available for VR and AR experiences. The investment by Facebook of approximately $3 billion in Oculus to develop that platform is but one example of the race to develop VR systems for a wide variety of applications. The HTC Vive and Oculus Rift provide fully immersive desktop-class VR systems with controllers and peripherals that allow for individual tracking, multiplayer participation, and highly immersive simulations. As such, VR simulations which were previously restricted to very expensive systems in large simulation centers can now be created at significantly less cost and be accessible by a wider variety of organizations from K-12 classrooms, universities and medical schools. This presentation will review the emerging field of Virtual Reality and Augmented Reality in medical education and discuss the opportunities and challenges involved in realizing the potential of these technologies.
Realizing the Promise of Big Data: Learning Analytics in Competency-Based Medical Education
Learning analytics is “the measurement, collection, analysis, and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environment in which it occurs.” Competency based medical education in the 21st century will require educators be able to leverage analytics to promote individualized learning. This Webinar will introduce concepts and definitions associated with learning analytics, share examples from across the medical education continuum, discuss key considerations for implementation, and inform the audience about the future of learning analytics.