Immersive 3-D Game Environments for Terrorism Response Training

 

Joseph V. Henderson*, MD, Interactive Media Laboratory, Dartmouth Medical School Hanover, NH  03755 U.S.A.

 

PURPOSE: To create immersive, experiential training for emergency personnel working during the immediate response to a terrorist attack involving weapons of mass destruction.

 

METHODS: As part of a multi-modal learning environment, we created four virtual scenarios using the Quake 2 “first-person shooter” game engine, adapted to incorporate motion video and question/answer dialogues with a virtual mentor, played by an actual expert trainer. This adaptation also allows for use of virtual hazmat instruments, critical decision making, and conduct of reconnaissance and rescue operations. Scenarios are bracketed by briefings and debriefings segments during which the learner is given information, asked questions, and provided feedback on actions taken.

 

RESULTS: In testing with more than 200 first responders, the environment was found to be easy to use, realistic, and educationally valuable. As part of a larger educational environment (the Virtual Terrorism Response Training Academy – VTRA) more than 10,000 copies of the program have been distributed nationally for first responder training.

 

CONCLUSION/FUTURE DIRECTIONS: We find that a guided, 3-D game-based scenario, in which specific goals, decisions, and alternate outcomes are presented, is a valid training method. With proper preparation in the form of a simulation designed to teach how to use the game environment, it can be used – and actually enjoyed – by nearly all trainees among the target audience. We have already received funding from the Department of Homeland Security to develop two additional 3-D simulations for this learning environment. These will be developed over the next 6 months and added to the VTRA program.